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About Me

I've spent the last decade designing products across gaming, AI, fintech, and social platforms. Honestly, I just enjoy figuring out why people do what they do and building experiences around that. Sometimes that means designing motivation loops for a game, sometimes simplifying a messy AI workflow, and sometimes arguing over whether one tiny interaction feels "right" or not.

I like products that have a bit of chaos to them. The kind where the problem isn't obvious, the users are unpredictable, and the solution needs equal parts logic, psychology, and experimentation. That's usually where the fun starts for me.

I care a lot about clarity and behavior. Good design, to me, is when things feel natural enough that people stop noticing the interface and just enjoy using the product. No unnecessary complexity. No trying to look smart. Just thoughtful experiences that work.

Outside work, I spend a lot of time exploring emerging tech, XR, game systems, habit psychology, and occasionally overthinking about conspiracy theories in animes.

I like building ambitious things with curious people. Bonus points if the team enjoys dumb jokes, strong opinions about UX, and late-night "wait… what if we tried this instead?" moments.

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